hold the flood/mechanical interfaces and opening quantities.md ..
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# Hold The Horde — Mechanical Interfaces And Opening Quantities
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**Status.** Conditional first-pass operating candidate. It makes the advertised opening, Counterwall and heat-lance examples determinate enough for paper accounting. The owner-selected directions are connected reusable parts, mostly automatic ordinary fire, manual specials, limited carried oxygen, unlimited ship oxygen, one shared carrying capacity, carried-property return and reset of temporary combat upgrades on every return home. The **10 C / 4 A comparison baseline, four-part starting inventory, every amount and threshold, power/heat limit and fixture detail introduced here are proposed**, replaceable and unvalidated. This article adds no implementation, asset, balance result, campaign claim or answer to any pending owner question.
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**Status.** Conditional first-pass operating candidate. It makes the advertised opening, local interface cases and three later horde-scale build climaxes determinate enough for written accounting. The owner-selected directions are connected reusable parts, mostly automatic ordinary fire, manual specials, limited carried oxygen, unlimited ship oxygen, one shared carrying capacity, carried-property return and reset of temporary combat upgrades on every return home. The **10 C / 4 A comparison baseline, four-part starting inventory, every amount and threshold, power/heat limit and fixture detail introduced here are proposed**, replaceable and unvalidated. This article adds no implementation, asset, balance result, campaign claim or answer to any pending owner question.
## Related rules
@@ 12,7 12,7 @@
## Candidate in one paragraph
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Support several **independent ordinary launch paths** when the mounted rig, carrying manifest and visible power budget allow them. Every automatic actuator owns its shown reach, target rule and readiness; each commits its own launch when its connected event source offers a valid target and it is ready. Fork may also carry one committed event to compatible descendants. Repeated arcs, rebounds and returns spend a visible finite echo budget and add heat; a descendant cannot refill the budget, readiness or power that created it. Manual Trigger and chosen Capacitor release remain distinct manual sources. In normalized packet examples a committed Dynamo or either stated Cycler response carries **2 usable units (U)**, Fork divides usable payload in a fixed output order without amplification, Capacitor holds **4 U**, and its default chosen manual release spends **2 U** only after its first receiver accepts. Failed later receivers never rewind an upstream commit. For the proposed opening comparison, use **10 C / 4 A**, a **12 O** suit tank, **8 O** ordinary canister, **12 O** prepared canister, continuous base drain of **1 O per 30 seconds**, transfer of up to **3 O per 30 seconds** while breathing continues, and a player-set suit reserve mark defaulting to **4 O**. These numbers determine the following paper cases only; they prove no route safe or build balanced.
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Support several **independent ordinary launch paths** when the mounted rig, carrying manifest and visible power budget allow them. Every automatic actuator owns its shown reach, target rule and readiness; each commits its own launch when its connected event source offers a valid target and it is ready. Fork may also carry one committed event to compatible descendants. Repeated arcs, rebounds, penetration and blooms use a visible finite route/body budget; a descendant cannot refill the budget, readiness or power that created it. Manual Trigger and chosen Capacitor release remain distinct manual sources. In normalized packet examples a committed Dynamo or either stated Cycler response carries **2 usable units (U)**, Fork divides usable payload in a fixed output order without amplification, Capacitor holds **4 U**, and its default chosen manual release spends **2 U** only after its first receiver accepts. U determines receiver acceptance and authored effect tier, not damage per victim. Failed later receivers never rewind an upstream commit. A proposed later backplane supplies **10 operating points (P)** and each component has **16 heat (H)** capacity under the horde-scale comparison below; accepted actions reserve their full stated heat and power before they advertise full coverage. The opening remains a separate **10 C / 4 A / 6 P** comparison with the existing oxygen sheet. These numbers determine written cases only; they prove no route safe, build balanced or effect readable.
## 1. Supported controller and receiver envelope
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An ordinary launch path consists of one event source, one named automatic actuator and any compatible changing or delivery parts between or after them. Threat Sensor observes its shown arc; each connected Pulse Projector or other automatic actuator owns its own reach, readiness and target validity. While an actuator is ready, the nearest visible valid hostile inside the intersection of source arc and actuator reach is selected. Positioning may change that candidate until this actuator commits. No candidate holds another path ready, spends its readiness or creates a shared reservation. At commitment, that actuator seals one target and spends its own readiness; its projectile never retargets.
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Several such paths may coexist. Sensor→Projector and Stride→a second Projector are legal if both mounted chains fit and the previewed concurrent demand does not exceed the rig's visible power supply. Each checks and fires independently. The same is true of two automatic actuators behind a compatible Fork: the event is shared, but each receiver keeps its own readiness and target. One refusing branch never suppresses a ready sibling. Manual Trigger and chosen manual Capacitor release remain independent manual sources under their own rules.
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Several such paths may coexist. Sensor→Projector and Stride→a second Projector are legal if both mounted chains fit and the previewed concurrent demand does not exceed the rig's visible power supply. Each checks and fires independently. The same is true of two automatic actuators behind a compatible Fork: the event is shared, but each receiver keeps its own readiness and target. One refusing branch never suppresses a ready sibling. Manual Trigger, chosen manual Capacitor release and a temporary effect's labelled full-store command remain independent manual sources under their own rules.
Stride Switch emits only for its accepted deliberate grounded-movement gate. Conveyor motion, shove and recoil remain invalid. A qualifying traversal may therefore launch its connected ready actuator while a Sensor path independently watches another arc, or may end in a non-launch response such as a configured Capacitor→Barrier release. Shared physical inputs, port compatibility and target rules still apply locally; legal possession never guarantees that two plugs fit the same socket.
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The rig preview checks compatible links and visible operating demand before a link edit commits. It sums components that can operate in the same causal interval. Mutually exclusive link layouts, gated modes and buffered charge-versus-discharge states show separate peak demands rather than one impossible all-maxima total; every state that can actually overlap must fit supply. Thunderhead's journal preview includes both of its visible modes and demand that can overlap from already launched effects: gating new launches does not erase projectiles or their remaining effects. A proposal with an unsafe state refuses without changing current links. A legal multi-output rig pays for its coverage in active space, carrying space, power and heat. Firing and returns add their stated heat; a hot component follows its inspected pause or weakening rule instead of a hidden global firing priority. Exact supply, draw, heat thresholds and cooling rates remain open quantities rather than a disguised single-launch cap.
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The rig preview checks compatible links and visible operating demand before a link edit commits. It sums components that can operate in the same causal interval. Mutually exclusive link layouts, gated modes and buffered charge-versus-discharge states show separate peak demands rather than one impossible all-maxima total; every state that can actually overlap must fit supply. Thunderhead's journal preview includes both of its visible modes and demand that can overlap from already launched effects: gating new launches does not erase projectiles or their remaining effects. A proposal with an unsafe state refuses without changing current links. A legal multi-output rig pays for its coverage in active space, carrying space, power and heat. This article now gives explicit replaceable supply, draw, heat, readiness and cooling quantities for the bounded comparison; they are proposed rather than owner-selected and do not disguise a single-launch cap.
### Boundary order
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The credible smaller tuning variant is a low-supply opening backplane that powers one ordinary path until the player installs a discovered supply assembly. It uses the same rules and makes the restriction a visible build cost rather than a universal topology ban. Whether the opening should begin that constrained remains an owner-facing quantity choice.
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### Visible operating supply and heat reservation
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**P** is simultaneous operating demand, not stored energy. The proposed ship backplane supplies **6 P** in its opening 4 A state, **8 P** with the navigation coupler's 6 A state and **10 P** with both area assemblies installed for 8 A. These additions are one visible ship configuration, not new portable parts. A state that can overlap must fit; mutually gated states are checked separately. A transformed projectile reserves 1 P from launch until its finite flight ends, even after Projector itself becomes ready again.
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| Component activity | Concurrent demand |
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|---|---:|
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| Threat Sensor tracking/launch check | **1 P** |
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| Stride Switch qualifying and dispatching | **1 P** |
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| Pulse Projector dispatch | **2 P**, then **1 P** for each transformed projectile still in flight |
| Arc Emitter action | **2 P** until all its finite routes finish |
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| Barrier Plate action | **2 P** |
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| Vector Nozzle pulse | **2 P** |
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| Thermal Lens conversion | **1 P** |
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| Manual Trigger | **0 P**; it supplies intent, not power |
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Every heat-bearing component has a proposed **16 H** capacity and cools **4 H per second** after **0.75 seconds** without that component committing another action. Heat cost is reserved for the whole named action at commit; it is not accumulated victim by victim until an advertised effect secretly stops. If the complete power/heat reservation is unavailable, an automatic actuator holds ready and names the limit, while a manual command refuses before charge or heat is spent. Once accepted, charge and heat remain committed. Moving bodies, lost targets, an absorber or new hard cover may physically shorten a route, but that is a visible miss or obstruction rather than a hidden resource cancellation.
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| Accepted action | Heat and recovery comparison |
| Arc base action | Arc **+2 H**; ready after **1.0 s** |
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| Echoing Arc action | Arc **+6 H total**; ready after **1.5 s** |
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| Thunderhead full-store action | Capacitor **+4 H**, plus Arc **+8 H** and/or Projector **+4 H** for the branch or branches that accept; existing readiness still applies after restoration |
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| Rebound Disc + Fragment Wake | Projector **+5 H total**; ready after **1.25 s**; each disc ends by **3.75 s** |
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| Foundry Drop master disc | Projector **+8 H**, Capacitor **+4 H**; Projector must already be naturally ready |
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| Nozzle / Inward Draft pulse | Nozzle **+2 H / +3 H**; ready after **1.0 s / 1.25 s** |
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| Furnace Burst | Projector **+8 H**, Lens **+6 H**, Capacitor **+4 H**; Projector must already be naturally ready |
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These values intentionally support a few overlapping transformed shots and one prepared climax, then force cooling. They are not damage numbers. For this candidate, a developed manual climax defeats an ordinary unarmoured Presser it validly reaches. A resistant or special body still consumes one body slot but follows its own authored response: it may survive, interrupt the route, resist displacement or keep fighting. That qualitative rule makes “break the horde” mechanically meaningful without inventing a complete health table.
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## 2. Fork allocation, storage and committed loss
### Normalized quantities and receiver thresholds
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| Capacitor input | Minimum **1 U**; accepts up to free space in its **4 U** store |
| Thermal Lens | Minimum **2 U** charge; accepts and converts the delivered charge to one heat packet in the same wave |
| Barrier charged refresh | Minimum **1 U** if using a charged rather than bare trigger |
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| Capacitor chosen manual release | Default requires and emits exactly **2 U**; it cannot release at 0–1 U. Temporary Thunderhead's full-store exception is defined below. |
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| Capacitor chosen manual release | Default requires and emits exactly **2 U**; it cannot release at 0–1 U. Temporary Thunderhead, Foundry Drop and Furnace Burst full-store exceptions are defined below. |
These amounts say only whether an action accepts; they assign no damage, duration, barrier strength or enemy statistic.
@@ 80,9 113,9 @@
### Return effects and echo conservation
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An external launch, manual activation, enemy strike or environmental event starts one causal sequence. A permanent part or temporary expedition upgrade may attach a visible finite **echo budget** to that sequence. Each named arc extension, projectile rebound or explicitly authored signal return spends one echo and adds its stated heat. A physical effect cannot revisit signal receivers unless its effect actually supplies a signal output; ordinary Arc Emitter arcs do not. With no echo, valid target or heat headroom, that branch stops. A descendant cannot refill the same sequence's echo budget, refresh the readiness already spent to create it or mint usable U from its own output. A later automatic firing cycle, new manual activation or separate enemy strike starts a new sequence with its own budget.
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An external launch, manual activation, enemy strike or environmental event starts one causal sequence. A permanent part or temporary expedition upgrade may attach a visible finite budget measured in routes, rebounds, bodies, penetration or fragments. A physical effect cannot revisit signal receivers unless its effect actually supplies a signal output; ordinary Arc Emitter arcs do not. A descendant cannot refill the same sequence's budget, refresh the readiness already spent to create it or mint usable U from its own output. A later automatic firing cycle, new manual activation or separate enemy strike starts a new sequence with its own budget.
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The proposed temporary **Echoing Arc** changes only Arc Emitter's target allowance for that accepted action: it grants two echoes, each extending the same physical discharge to one additional nearby valid target and adding heat. It creates no packet, signal output or U, so it cannot feed Dynamo.
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Arc Emitter's proposed base action uses one chain route: the selected initial target plus at most **five** new bodies, each reached by a line-of-effect hop of at most **2.5 metres**, all within **10 metres** of the initial target. It never visits one body twice. Hard cover, an insulated target, missing line of effect or exhaustion of six bodies ends that route. The temporary **Echoing Arc** reserves its full 6 H and adds **two** further chain routes branching from already struck bodies into different available directions. Each added route may reach at most **six new bodies** under the same hop/radius/cover rules, for at most **18 unique bodies** in the complete accepted action. It creates no packet, signal output or U, and the body count does not charge Dynamo.
### Thunderhead: one manual command, two visible modes
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| Mode | Actual connections and compact amount trace | Boundary |
|---|---|---|
| **Charging** | Sensor→Projector supplies ordinary fire. Dynamo remains locally clamped to Projector's physical-output feed; its output reaches Fork, whose output 1 feeds Arc and output 2 feeds Capacitor. One eligible external Projector wave produces one 2 U Dynamo contribution. When both branches accept, Fork divides 1/1: Arc spends 1 U on its action and Capacitor stores 1 U. Four separate such contributions fill an initially empty store to 4 U. | Each ordinary launch still needs its actual source, target, readiness and allowed power/heat. If a branch is blocked, Fork's existing allocation rule applies instead of assuming a 1/1 split. Fullness creates no event. |
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| **Discharge** | One accepted manual command routes Capacitor→Fork, with output 1→Arc and output 2→Projector. A full-store release spends 4 U; with both branches eligible, Fork divides 2/2. Arc spends its packet on one physical action and Projector launches its packet in the same manual wave. | New ordinary launches and the charging connections are gated during dispatch, so neither Fork nor Projector receives two simultaneous plugs at its one input. A sole eligible branch receives the full payload under Fork's existing rule. Existing committed projectiles/effects are not erased or restarted. |
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| **Discharge** | One accepted manual command routes Capacitor→Fork, with output 1→Arc and output 2→Projector. A full-store release spends 4 U; with both branches eligible, Fork divides 2/2. Arc uses that 2 U to open three simultaneous base chain heads; Projector uses 2 U for one penetrating pressure lance. | New ordinary launches and charging connections are gated during dispatch, so neither Fork nor Projector receives two simultaneous plugs at its one input. Existing committed projectiles/effects are not erased or restarted. A sole eligible branch receives 4 U under Fork's rule but accepts at most the named 2 U effect tier and visibly vents the excess; no missing branch doubles coverage. |
**Before commitment.** The command requires a full 4 U store, a compatible and accepting directly connected Fork, at least one branch that passes its existing link/type/readiness/target and allocation checks, and permitted power/heat for the actual possible overlap. The preview and command check include remaining demand from already in-flight effects, not only the selected mode's new work. If the command refuses, it starts no release wave, spends no charge or burst heat and leaves charging mode connected; a full store remains 4 U. The normal per-receiver checks still apply at delivery if conditions change after this preflight.
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**Commit, dispatch and automatic restoration.** Acceptance commits one new manual wave, removes all 4 U immediately and adds the burst's high heat pulse. Thunderhead selects the discharge connections, hands the allocated payload to the branches and automatically restores the charging connections after that dispatch. A later receiver refusal dissipates its already committed share under the normal rules: it neither refunds the release nor prevents restoration. Already launched effects keep their committed wave, target and finite allowance; restoration does not replay a packet, erase a projectile or reset readiness, heat or echoes. Ordinary automatic firing resumes through Sensor when its existing target, world-time readiness and power/heat gates allow. Another burst requires a later source-backed recharge and another chosen command; it is not automatically repeated.
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**Coverage.** The 2 U Arc branch selects the ordinary initial target plus at most two additional eligible seed bodies within **4 metres** of it. Each seed starts one six-body base route under the normal hop, radius and cover rules, without duplicate bodies, for at most **18**. If Echoing Arc is also present, its two additional six-body routes apply once to the whole action, not once per seed, raising the Arc branch to at most **30 unique bodies**. The Projector branch commits one **14-metre by 1.5-metre** lance through its shown initial target and at most **12 unique ordinary bodies**. Hard cover or an absorbing heavy ends the lance. Together the two branches can visibly affect at most **42 unique bodies** when their paths do not overlap; this is coverage, not 42 copied U or a guarantee that resistant bodies die.
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**Commit, dispatch and automatic restoration.** Acceptance commits one new manual wave, removes all 4 U immediately and reserves the complete 7 P base dispatch plus the stated heat. Demand from an Arc action and transformed projectile already in flight still counts; the visible 10 P later supply can accept at most 3 P of such overlap. Thunderhead selects the discharge connections, hands the allocated payload to the branches and automatically restores charging after dispatch. A later receiver refusal or physical obstruction neither refunds the release nor prevents restoration. Already launched effects keep their wave, target and finite allowance; restoration does not replay a packet, erase a projectile or reset readiness, heat or route budgets. Ordinary automatic firing resumes only through its normal target, readiness, power and heat gates.
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**No self-recharge.** This modifier makes every descendant of its burst wave ineligible to produce a Dynamo contribution, including a later physical Projector impact after charging mode has been restored. Arc already has no signal output or usable U. Restored links supply neither energy nor a new event: only later independent eligible external impacts can refill the store. If both charging branches accept those impacts, the same 1/1 trace builds toward the next 4 U burst. Echoing Arc's two finite extensions apply only if that separate temporary effect was earned; Thunderhead itself grants no extra echo, permanent part, U or readiness. Exact power and heat values remain open; the full-store spend, branch conservation, burst-ancestry exclusion and automatic mode restoration are explicit proposed rules.
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**No self-recharge.** Every descendant of the burst wave is ineligible to produce a Dynamo contribution, including the pressure lance's later impact after charging mode restores. Arc still has no signal output or usable U. Restored links supply neither energy nor a new event: only later independent eligible external impacts can refill the store. Thunderhead adds finite seeded coverage but no permanent part, free U or readiness. Another burst needs a later source-backed recharge and chosen command.
### Rebound Disc and Fragment Wake
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The proposed temporary **Rebound Disc** changes a Projector shot's physical output and gives that sequence two echoes; each rebound spends one and adds Projector heat. **Fragment Wake** may change the final rebound into one terminating fragment burst with added demand and heat. The fragments retain the original sequence, grant no echo and cannot make Dynamo contribute again after its one contribution for that external wave. These named effects are examples of explicit temporary exceptions, not blanket permission for every physical output to return.
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The temporary **Rebound Disc** turns each accepted ordinary Projector shot into one physical disc. It keeps the committed initial direction until a hard surface reflects it; it does not home. One disc may travel at most **24 metres**, exist for at most **3.75 seconds**, rebound from at most **six** hard surfaces and contact at most **18 unique bodies**, with at most three ordinary bodies penetrated on one straight segment. One body can be contacted once by that disc. Soft surfaces, hard cover across its line, the travel/time/rebound/body limit or an absorbing heavy ends it. Projector becomes naturally ready after 1.25 seconds, so at most three ordinary discs can remain in flight under their duration; each keeps its 1 P reservation.
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**Fragment Wake** adds 2 H to the same accepted ordinary action. On a normal terminal wall/travel/rebound end, it emits at most **12 fragments** through a **160-degree forward fan**. Each fragment travels at most **8 metres**, contacts one previously unstruck body and stops at solid cover. An absorbing body ends the disc without a fan. Fragments have no rebound, penetration, new fragment or extra Dynamo contribution. One Rebound Disc plus Fragment Wake can therefore affect at most **30 unique bodies**; three properly spaced in-flight shots can make a crowded corridor a continuing field, but overlapping paths may spend their budgets on the same crowd frontage.
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A later temporary **Foundry Drop** gives the same six-part 7 C / 7 A Ricochet rig an automatic-fire mode and one gated manual master-disc mode. With Capacitor full, its built-in manual command requires natural Projector readiness, a valid shown line, complete 4 P dispatch plus any in-flight/Nozzle demand, and 8 H Projector/4 H Capacitor headroom. Before Projector accepts, cancelling or refusal retains 4 U and restores ordinary Sensor fire. Acceptance gates new Sensor launches, spends all 4 U and launches one master disc with at most **40 metres**, **5 seconds**, **ten rebounds** and **32 unique body contacts**, followed on a normal terminal end by at most **16** one-body fragments. It can therefore affect at most **48 unique bodies**. Charging links restore automatically after dispatch; readiness is not granted. The master disc and every descendant are ineligible for Dynamo recharge.
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Manual Trigger→Vector Nozzle remains a separate faced positioning special. It can overlap the automatic or manual disc only when the visible supply accepts the actual combination. Foundry Drop invents no steering: the player earns the line by moving and by shoving eligible bodies or loose cover before the committed disc reaches them.
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### Inward Draft and Furnace Burst
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The 8 C / 8 A **Gravity Furnace** uses Stride Switch (1), Vector Nozzle (2), Threat Sensor (1), Pulse Projector (1), Impact Dynamo (1), Capacitor (1) and Thermal Lens (1). Before temporary growth, deliberate grounded movement triggers the ordinary outward Nozzle pulse while Sensor→Projector fires separately and eligible impacts fill Capacitor. The exact same physical parts remain throughout the ladder.
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Temporary **Inward Draft** reverses only a Stride-sourced Nozzle action. Every accepted **3-metre** deliberate grounded traversal emits one rear-facing **120-degree**, **8-metre** pull, affecting at most **12 eligible bodies** with unobstructed line of effect. Each can move at most **2 metres** toward the wake centreline and only once in that pulse. A heavy/anchored body resists; hard cover blocks; the opposite reaction tugs the astronaut **0.5 metre** back toward the wake. Forced motion, Nozzle recoil and conveyor travel cannot trigger Stride. With 1.25-second readiness, three differently positioned pulses can gather at most 36 body responses before the earliest spacing falls apart; they are three real actions, not one multiplied packet.
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Temporary **Furnace Burst** supplies two visible gated modes on that same rig. Charging keeps Sensor→Projector, Projector-impact→Dynamo→Capacitor and Stride→Nozzle. A full-store manual command preflights natural Projector readiness, a valid target/line, complete possible overlap and 8 H Projector/6 H Lens/4 H Capacitor headroom. It then gates new Sensor and Stride launches, spends 4 U through Capacitor→Lens→Projector, and dispatches one **16-metre by 2-metre** heat lance through at most **16 unique bodies**. At the first hard surface or its range end, the lance produces one **6-metre-radius** thermal bloom reaching at most **32 additional bodies** with unobstructed lines from the impact. No body is counted twice; total coverage is at most **48**. Hard cover breaks bloom sight, heat-resistant bodies may survive, and a heavy consumes a lance slot without being displaced.
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Refusal or cancellation before first-receiver acceptance spends no charge/heat and leaves charging mode. After acceptance, loss of the later target or blocked bloom refunds nothing. Charging connections restore automatically after dispatch without a journal edit and grant no readiness. Pulls create no charge; the burst and all its descendants cannot feed Dynamo after restoration.
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### Later-rig comparison
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| Build | Existing physical manifest; with one 2 C canister | Developed peak against 10 P | Finite developed outcome |
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|---|---|---|---|
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| **Storm Choir** | Sensor, Projector, Dynamo, Fork, Arc, Capacitor: **7 C / 7 A; 9/10 C** | Charging action **8 P**. Thunderhead dispatch **7 P**; after dispatch its finishing Arc routes plus pressure-lance reservation use at most **3 P**, and restored automatic work still needs its own full overlap check. | Echoing ordinary Arc up to **18** bodies. Thunderhead up to **30 Arc + 12 lance = 42 unique**. |
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| **Ricochet Foundry** | Sensor, Projector, Dynamo, Capacitor, Manual, Nozzle: **7 C / 7 A; 9/10 C** | Ordinary launch chain **5 P**; at most two earlier disc reservations can remain when the next launch starts, so that launch plus Nozzle peaks at **9 P**. Heat/readiness likewise permit Foundry Drop alongside at most two remaining ordinary discs; with Nozzle that dispatch uses **8 P**. | Each ordinary disc+wake up to **30**; at most three overlap after dispatch. Master disc+wake up to **48 unique**. |
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| **Gravity Furnace** | Stride, Nozzle, Sensor, Projector, Dynamo, Capacitor, Lens: **8 C / 8 A; 10/10 C** | Ordinary charge plus Inward Draft **8 P**. Furnace dispatch **5 P**; an already accepted pull may overlap for **8 P**, while new Sensor and Stride launches remain gated during dispatch. | Each pull affects up to **12**; three positioned pulses up to **36 responses**. Furnace lance+bloom up to **48 unique**. |
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The table shows accepted maxima, not guaranteed victims. If cover, resistant bodies, overlapping paths or insufficient heat reduce the eligible set before commitment, the preview shows the smaller valid route or holds/refuses. If geometry changes after commitment, the physical effect can miss or stop without refund. No build has a hidden “96 targets available” flag that silently collapses under its actual supply.
### Provisional temporary stage reward state
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| Quantity | Proposed opening value | Boundary |
|---|---:|---|
| Shared carrying capacity | **10 C** | Current comparison baseline, not selected balance |
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| Opening active rig area | **4 A** | Current comparison baseline |
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| Opening active rig area / operating supply | **4 A / 6 P** | Current comparison baseline; enough for Sensor→Fork→Projector + Barrier at its actual simultaneous peak |
| Opening starter parts | Threat Sensor, Projector, Manual Trigger, Barrier: **1 C / 1 A each** | Active total **4 C / 4 A** |
| Fork Relay | **1 C / 1 A** active; **1 C / 0 A** inactive | Existing comparison |
| Isolation bridge | **2 C / 0 A** | Existing objective assembly value retained |
| Pressure regulator core | **2 C / 0 A** | Existing later example retained |
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| Navigation coupler | **2 C / 0 A** carried | New provisional value; installation grants the proposed 4→6 A ship state |
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| Thermal exchanger core | **2 C / 0 A** carried | New provisional value; installation with coupler grants the proposed 6→8 A ship state |
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| Navigation coupler | **2 C / 0 A** carried | Provisional value; installation grants the proposed 4→6 A and 6→8 P ship state |
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| Thermal exchanger core | **2 C / 0 A** carried | Provisional value; installation with coupler grants the proposed 6→8 A and 8→10 P ship state |
| Integral suit tank | **12 O**, outside C/A | Refillable aboard; active breathing source |
| Ordinary-full canister | **8 O** in a **2 C** vessel | Reserve gas; not automatic breathing |
| Prepared-full canister | **12 O** in the same **2 C** vessel | Four-unit prepared surplus; no size change |
@@ 248,33 309,33 @@
| Owning source | Finite alignment after acceptance |
|---|---|
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| **Equipment Catalogue** | Replace Fork's open split/threshold and Capacitor's open storage/overflow language with the fixed output order, 4 U hold, vent overflow and default 2 U release, plus Thunderhead's temporary full-store 4 U release and automatic two-mode routing. Preserve all twelve parts and bare-trigger copying. A later catalogue pass may give a named part or temporary effect an echo allowance; descendants cannot refill the event that created them. |
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| **Equipment Catalogue** | Preserve all twelve physical parts and costs. Add Arc's proposed six-body base route; replace the small Echoing/Rebound limits with the finite route/body contracts here; add Foundry Drop, Inward Draft and Furnace Burst as temporary effects only. Keep ordinary Arc non-signalling and every burst descendant ineligible for self-recharge. |
| **Survival And Loadout** | Reference the proposed O/C sheet, reserve mark and transfer arithmetic; keep incremental conservation, free ordinary refill and non-restoration of prepared surplus. |
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| **Equipment Acquisition And Rig Growth** | Fill navigation-coupler/thermal-core at 2 C each, retain bridge/regulator at 2 C, and align reclaim/rig examples to multi-output legality, paused link editing and temporary-upgrade reset without changing twelve sources or reversible ship states. |
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| **Combat And Enemy Roster** | Align the multiple-ordinary-actuator gap to independent per-actuator target/readiness plus visible shared power and heat. Keep ordinary/manual distinction, causal waves, roster and encounter counts; combat owns crest arrival, pressure and break presentation. |
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| **Equipment Acquisition And Rig Growth** | Keep twelve sources and 2 C assembly values; align the reversible ship configurations to proposed **6/8/10 P** alongside 4/6/8 A and list the three exact manifests/temporary ladders without creating parts or sources. |
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| **Combat And Enemy Roster** | Keep ordinary/manual distinction, roster and encounter counts. If accepted, reflect the candidate that a developed climax defeats reached ordinary unarmoured Pressers while resistant/special bodies consume coverage and follow their own response; do not turn coverage counts into universal damage. |
| **Home And Colony Loop** | Owns commissioning, later solo operation, one lent part and completed products, and links here for collar and bench control details. |
| **Station Room / Encounter inventories** | Reference the R26/R33 cards and normalized rig outcomes where useful. Add no room, encounter, major mechanism, part source or route. |
| **Build Rules** | Adopt the same multi-output envelope, paused mounted-link editing, finite echo conservation and numeric split/storage example without turning it into an exhaustive port/duplicate grammar. Keep physical pickup, mounting and removal in live world time. |
| **Connecting The Station** | Explains the discovery direction and leaves the joining mechanism open. The R26/R33 cards here remain part of the conditional technical candidate, not required rules for that entry page. |
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| **Player Information And Options** | Represent exact 0–4 U storage, full/partial/saturated, branch blocked versus sub-threshold, first-receiver pre-release refusal, actual O amounts and the four fixture active/incomplete states. A rig proposal also shows per-actuator source/target/readiness, demand for each possible concurrent mode including already in-flight effects, heat and remaining echoes where applicable. Thunderhead shows charging/discharge mode, command availability or refusal, the full-store spend and automatic restoration. Presentation/default/accessibility remain Information34-owned. |
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| **Save / global04 continuity** | Store exact canister O, Capacitor U, Fork/object location, rig links, fixture stage/commits, reward-stage uncommitted/unresolved/spent state, R26 mode and completed evidence. Apply property-first death and stable room/object identity. Retained charge across death/return remains with that owner and is not decided here. Temporary choices and unchosen offers expire aboard. |
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| **Player Information And Options** | Add visible 6/8/10 P state, 16 H/local cooling, committed route/body budget, transformed projectile reservations and Foundry/Furnace mode availability/refusal/restoration. Keep the ordinary view focused on source/target/readiness, heat, manual availability and the physical path rather than displaying every equation. |
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| **Save / global04 continuity** | Store Foundry Drop and Furnace Burst temporary modes/ancestry, remaining flight/route/body/fragment budget, exact local heat/recovery and each in-flight P reservation. Apply the existing property-first and any-return temporary reset. Retained Capacitor charge remains unresolved. |
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The mechanical handoff is therefore finite: each ordinary launch source and actuator identity, each actuator's selected target/readiness commit, one causal-sequence identity, remaining echo count and heat where a return effect uses them, Thunderhead's temporary mode and burst ancestry, possible concurrent demand state including already launched effects, per-branch block/allocation/refusal, exact stored U, exact vessel O/fill label, installed/carried fixture location, reward-stage identity/state, current mechanism stage, last committed checkpoint, fixed/reversible mode and whether an observation was locally performed or separately captured. It is not a complete scheduler or exhaustive engine state matrix.
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The mechanical handoff is therefore finite: each ordinary launch source and actuator identity, selected target/readiness commit, causal-sequence identity, remaining route/rebound/body/fragment budget, local heat/recovery, transformed projectile reservation, Thunderhead/Foundry/Furnace temporary mode and burst ancestry, possible concurrent demand including already launched effects, per-branch block/allocation/refusal, exact stored U, exact vessel O/fill label, installed/carried fixture location, reward-stage identity/state, current mechanism stage, last committed checkpoint, fixed/reversible mode and whether an observation was locally performed or separately captured. It is not a complete scheduler or exhaustive engine state matrix.
## Decision record, costs and open work
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**Candidate choice.** Allow several independent ordinary launch paths, each with its own source, target and readiness, bounded by visible rig space, carrying, concurrent power demand and heat. Use finite echo conservation for named return effects, conservative fixed-order Fork division, hold-and-vent Capacitor storage, default 2 U manual release with Thunderhead's explicit full-store exception and automatic two-mode routing, the finite reward-stage state and the one provisional opening quantity sheet. This keeps Sensor/Stride coexistence, manual specials and derived cascades while making all eight traces determinate.
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**Candidate choice.** Allow several independent ordinary launch paths, each with its own source, target and readiness, bounded by visible rig space, carrying, 6/8/10 P supply and 16 H local capacity. Replace tiny universal echo assumptions with named finite geometry contracts: Storm chains, Ricochet paths/fragments and Gravity pull/lance/bloom. Keep conservative Fork division, 4 U storage, ordinary 2 U release and explicit full-store temporary modes with automatic restoration. This lets three existing-part rigs affect roughly dozens of bodies by different player actions without unbounded feedback.
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**Accepted cost.** Multi-output rigs require the interface and encounter language to expose several targets, readiness states, concurrent power and heat without hiding causality. Echoing effects add return-state pressure even with a finite counter. Fork output order can matter, a sub-threshold share can be visibly lost, and vented overflow may feel punitive. The fixed default 2 U release reduces fine control, while Thunderhead's temporary 4 U exception adds two visible modes and their automatic transition; their availability, heat and any refusal must remain understandable during movement. Exact oxygen numbers may over- or under-pressure the opening, and 2 C assemblies can make area growth feel like a mandatory packing ladder. Four local cards add authored interruption and recovery states. None of those costs is validated.
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**Accepted cost.** Broad effects require route/body counters, in-flight reservations and visible local heat without hiding the fight. Exact finite caps can feel game-like, and 10 P/16 H may be too generous or too punitive. Storm can fail against separation, Ricochet can fail when authored rooms lack hard angles, and Gravity can make ranged/heavy enemies dominate. Fork order, lost shares and vented overflow remain. Adding supply to the same ship assemblies can make them feel more mandatory. None of the counts, seconds, radii, effect strength or readability is validated.
**Smaller supported variant.** Give the opening backplane a visible supply that powers one direct Sensor→Projector or Stride→Projector path, while keeping the same general legality and later allowing additional automatic outputs through found supply. Keep the quantity sheet and fixed storage policy, and omit Fork branching from opening ordinary fire. Counterwall, Cycler and paused-link descendants remain. This loses the opening's Sensor→Fork→Projector+Barrier control trade but does not impose a universal one-launch rule or delete any accepted part or rig source.
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**Open rather than invented.** Duplicate quantity/stacking, exact supply/draw/heat/echo numbers, final target override, odd payload sources beyond the stated rule, damage/strength/timing, exact encounter delays and reward cadence, actual route support, every overflow/port/geometry variant, final screens and accessibility equivalents, fabrication versus found parts, retained charge across death, survivor air/mortality, population continuity, save policy, completed-station stabilization and all campaign/economy tuning remain with their owning decisions. Pending owner questions are unanswered.
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**Open rather than invented.** Duplicate quantity/stacking, final target override, odd payload sources beyond the stated rule, complete damage/health/strength tables, exact encounter delays and reward cadence, actual route support, every overflow/port/geometry variant, final screens and accessibility equivalents, fabrication versus found parts, retained charge across death, survivor air/mortality, population continuity, save policy, completed-station stabilization and all campaign/economy tuning remain with their owners. The P/H/coverage/readiness values here are explicit replaceable hypotheses, not owner selections. Pending owner questions are unanswered.
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**Later discrimination.** Only a later owner-authorized implementation and observation could test whether multiple target/readiness displays, power/heat, echoes, lost shares, storage, fixture recovery, reserve marking and packing choices are comprehensible or enjoyable; whether the numbers create useful pressure; or whether multi-output rigs dominate focused chains. This paper arithmetic demonstrates conservation and determinacy only.
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**Later discrimination.** Only a later owner-authorized implementation and observation could test whether route/body budgets, several target/readiness displays, power/heat, lost shares, storage, fixture recovery and packing choices are comprehensible or enjoyable; whether the horde visibly breaks without effect soup; whether 42–48-body climaxes are too small or too dominant; or whether one geometry/build wins too often. Written accounting demonstrates finite conservation and possible overlap only.
## Author self-check and finite count
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The article contains the bounded controller/reward correction, one quantity sheet, four existing local interface cards, eight unchanged A–H paper cases and the compact Thunderhead mode trace. It keeps the proposed comparison **10 C / 4 A**, existing bridge **2 C** and regulator **2 C**; proposes suit **12 O**, ordinary/prepared vessels **8/12 O**, base drain **1 O/30 s**, transfer up to **3 O/30 s** with a 12 O ceiling/empty stop, reserve default **4 O**, both new assembly values **2 C**, Dynamo **2 U per eligible external wave regardless of batch count**, conductive response **2 U charge**, pressure response **2 U force**, Capacitor **4 U** and default release **2 U**. Temporary Thunderhead is the explicit full-store 4 U exception on six mounted parts totaling 7 C/7 A; one manual command dispatches the burst and restores charging without a per-burst journal edit, resets no readiness and bars its descendants from Dynamo recharge. Case arithmetic accounts for active versus inactive C/A, one Fork/object instance, gas transferred/breathed and retained at both bounds, material consumption, charge allocation/storage/vent/release and upstream versus downstream commitment. Multiple Sensor/Stride launch paths are legal under per-actuator source/target/readiness and visible concurrent power/heat; finite named echoes cannot refill the same event. Reward state distinguishes uncommitted, unresolved and spent stages, early break/seal, unresolved escape, living-return persistence and aboard expiration. No readiness-created event, first-receiver pre-release refusal, sole-pre-allocation-candidate full payload, local test/evidence/walking separation and completed-work persistence remain intact.
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The article contains the controller/reward contract, one opening quantity sheet, four existing local interface cards, eight unchanged A–H paper cases and three horde-scale transformation ladders. It keeps **10 C / 4 A**, bridge/regulator **2 C**, suit/canister O values, transfer arithmetic, both assembly **2 C** values, Dynamo/Cycler **2 U**, Capacitor **4 U** and default **2 U** release. It proposes **6/8/10 P**, **16 H**, explicit readiness/cooling and finite coverage: Echoing Arc 18; Thunderhead 30 Arc + 12 lance; Rebound/Fragment 30 per disc with three possible flights; Foundry Drop 48; Inward Draft 12 per pulse and Furnace Burst 48. Storm/Ricochet remain 7 C/7 A and Gravity 8 C/8 A. Full-store commands auto-restore without granting readiness; every burst descendant remains barred from Dynamo recharge. Existing property, gas, fixture, stage and refusal accounting remains intact.
Content counts remain **12 catalogue parts, four opening starters, eight later part sources, four ship assemblies, 24 modules/40 station rooms, 10 encounters including two setpieces, 13 major mechanisms and five home projects**. This article adds zero portable parts, resources, rooms, encounters, major mechanisms, survivors, story scenes or unseen destinations. It performs no code, executable/modelled simulation, asset work, playtest or validation and answers none of the five owner questions.