2026-09-17 12:19:36
Anonymous:
First version built (owner: build it): what is built and what is not
hold the flood/the pack.md ..
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# Hold The Flood — The Pack
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*Owner decisions, 2026-09-17: (1) the inventory is a Backpack Hero style grid with shaped items; (2) the pack can be opened whenever no enemy is around, and it opens when a new item is gained; (3) the bag should have plenty of ways to grow; (4) keep it simple: every item is written like the owner's example card below; (5) the detector's range is 15 metres; (6) adjacency has a range, 1 by default, and some items have range 2. Everything else on this page is a proposal. Where this page and older wiki text disagree, this page wins. Nothing here is built yet.*
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*Owner decisions, 2026-09-17: (1) the inventory is a Backpack Hero style grid with shaped items; (2) the pack can be opened whenever no enemy is around, and it opens when a new item is gained; (3) the bag should have plenty of ways to grow; (4) keep it simple: every item is written like the owner's example card below; (5) the detector's range is 15 metres; (6) adjacency has a range, 1 by default, and some items have range 2. Everything else on this page is a proposal. Where this page and older wiki text disagree, this page wins. A first version was built on 2026-09-17 when the owner said "build it"; the section "What is built" says exactly what.*
## The owner's example, which is the template for every item
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- **What the alien languages unlock:** a long, odd carrying rail nobody human would have designed.
- **A few temporary squares earned by fighting,** gone on return like every other temporary upgrade.
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## What is built
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Built on 2026-09-17, in the game as it runs today:
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- The grid pack with shaped items that turn, a four by four starting bag, and the starting layout shown above.
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- Every item card on this page, with the numbers on it. The detector reaches 15 metres in every direction; it has no facing.
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- Neighbours by step distance with an adjacency range on every card. No shipped card uses range 2 yet, but the rule is tested.
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- The pack screen: drag to move, R or right click turns the held item, a green or red ghost, a card on hover that also says what the item sets off and what sets it off, and a strip on the right for the floor in the station or ship storage aboard.
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- The pack opens on I when no enemy is around, meaning nothing has noticed you and nothing stands within ten metres in plain sight. Taking anything opens it by itself. The world waits while it is open. Aboard it lies open beside the ship panel.
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- Three of the ways to grow: fitting the isolation bridge aboard earns a strip of four, bringing Yeva home earns her pouch of four, and a Tune can be spent on a spare pocket of two squares for that trip. Each piece is dragged against the bag's edge by the player.
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- A small picture of the pack on the HUD whose squares flash as items activate, with a note when the pack is strapped shut.
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- Old saves are converted: carried things are laid into the new pack and the player is told.
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Not built yet: frames and pouches found in the station, home projects, the alien carrying rail, pictures for the items (they are coloured blocks with short names), and item cards for the later parts.
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## What falls away
Making it this simple removes these things from the older design. I read the owner's example as asking for that; say so if any should stay.